Otherwise, you will want to copy units that have unique and powerful abilities, as Mimicking is a free action and thus you can use a lot of abilities after transforming depending on when and where you transformed. For example, if fighting a Feudal Wolf Knight strategy, you would simply want to have melee damage enchantments as you would gain their Animal Kinship and Supergrowth transformations. So in short based on these bonuses, Mirror Mimics are at their best when taking from enemy racial units utilizing transformation strategies, while having access to the enchantments that would best fit those units. Disturb (You may cast this card from your graveyard transformed for its disturb cost. Mimics retain the Magical Origin tag when transformed, but not any others, meaning they still benefit from Cosmic Overdrive and Arcane Supercharge, and can be healed and mind controlled by the abilities from the Tome of Summoning as well. You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types. The more convoluted way in arena is to take a non human legendary creature, mutate over it then create a copy of it. The simplest of this is Spark Double it will create a copy that isn't legendary. Mirrorhall Mimic // Ghastly Mimicry (Extended Art) Innistrad: Crimson Vow. You gain/lose a flat amount of HP depending on the target copied as well as damage in an additive percentage: A couple of different cards out of standard rotation does do the effects you want. All active abilities and innate passives such as Dormant High abilities are copied Active buffs from BEFORE the mimic remain after transforming Mimicking lowers Defense/Res bases down to that of the base unit's tier (+0 at tier 1, +4 at tier 5) -Mimicking TAKES racial transformations. Seeing your breath can be a sign the temperature is quite cold. I did some testing and here is everything I could think of to test for Mirror Mimics: -Mimicking is a 4 range, free action ability that allows you to use remaining AP after copying. Active Buffs from the target are NOT transferred. Freezing Temperatures can only be identified with certainty by using a Thermometer to find a recording below 0☌ or below 32☏. Mimicking lowers Defense/Res bases down to that of the base unit's tier (+0 at tier 1, +4 at tier 5) Mimicking is a 4 range, free action ability that allows you to use remaining AP after copying But by how much, and what other effects does mimicking have? I did some testing and here is everything I could think of to test for Mirror Mimics: Disturb (You may cast this card from your graveyard transformed for its disturb cost.) At the beginning of your upkeep, create a token thats a copy of enchanted creature, except its a Spirit in. I was prompted to make this post because I noticed in the Mirror Mimic's mimic ability text it suggests that transforming to a lower tier unit than itself creates a "Stronger Version" of the mimicked target. You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except its a Spirit in addition to its other types. You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.ĭisturb in its mana cost, X is considered to be 0.Hello everyone. Mirrorhall Mimic card price from Innistrad Crimson Vow (VOW) for Magic: the Gathering (MTG) and Magic Online (MTGO).
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